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Fifth Grade Technology Lessons - Qtr. 2

Touch Typing, Coding, Word Processing

Fifth Grade Technology Lessons focus on (Qtr.1) - typing skills development and spreadsheet budgets with charts, (Qtr.2) coding and logic games, (Qtr.3) graphics / photo editing , and (Qtr.4) presentations.

In the 2nd Qtr, students continue to develop two hand homerow typing proficiency. Students learn fundamental programming concepts and coding logic. Students also review basic word processing skills by writing holiday related poems.

Coding Connections to Common Core Mathematical Practices:

  1. Make sense of problems and persevere in solving them
  2. Reason abstractly and quantitatively
  3. Use appropriate tools strategically
  4. Attend to precision
  5. Look for and make use of structure
  6. Look for and express regularity in repeated reasoning

Recommendations:

  1. Typing Lessons: Focus on typing accuracy, proper finger placement, not speed. Speed will be acquired naturally over time in the future months and years of typing lessons. However, if you need a benchmark of Words Per Minute typed, then I use about 5 words per minute per grade level. That means Fifth graders aim for typing about 25 words per minute on average.
  2. File Distribution: Share assignment files using a cloud storage service, your school's learning management system, or a shared network drive on your school's internal network.
  3. Enrichment: Use the enrichment activities to support regular classroom curricula. Good for early finishers, late arrivals, supplementation, differentiation.
  4. Time Management: These weekly lessons are programmed for 2 weekly sessions of 45 minutes each. Adjust the activity selections according to your own needs.

Week 1 - Qtr. 2 - Fifth Grade


Session 1:

Typing | Enrichment

  1. Assign Typing Practice
  2. Assign 25-30 minutes or until done.

    Typing Stage 4 Typing Stage 5 Typing Stage 6 Typing Stage 7
  3. Assign 3 Minutes of: Typing Rocket Jr. Try to get a final score of 60 points or more.
  4. Assign: Keyboard Climber. Type with both hands. FINISH level three.
  5. Type Rocket Jr. Typing Stage 3
  6. Assign Enrichment - Students work on these enrichment activities after typing.

Week 1 - Qtr. 2 - Fifth Grade


Session 2:

Coding | Enrichment

Coding with Code.org / Hour of Code
  1. In Advance: Teachers sign up to Code.org (Free)
  2. In Advance: Teachers - Go to the Code.org teacher dashboard and "add a new classroom section" for 5th grade. Select the "classic maze" course to assign. The classic maze is part of the Hour of Code (beginner coding activities) curriculum at Code.org. Save your choices. Next, add your students to the course. Finally, generate and print the student login cards info.
  3. Demo how to solve a few of the Hour of Code programming puzzles.
  4. Classic Maze - This is a game-like, self-directed tutorial starring video lectures by Bill Gates, Mark Zuckerberg, and coding with Angry Birds and Plants vs. Zombies. Learn repeat-loops, conditionals, and basic algorithms.

    Hour of Code Hour of Code
  5. Assign Coding: Students go to their assigned Hour of Code course URL (on the student login cards info) and login. Students work at their own pace.
  6. Assign Enrichment - Students work on these enrichment activities after completing coding assignment.

Week 2 - Qtr. 2 - Fifth Grade


Session 1:

Typing | Enrichment

  1. Assign Typing Practice
  2. Assign 25-30 minutes or until done.

    Typing Stage 4 Typing Stage 5 Typing Stage 6 Typing Stage 7
  3. Assign 3 Minutes of: Typing Rocket Jr. Try to get a final score of 60 points or more.
  4. Assign: Keyboard Climber. Type with both hands. FINISH level three.
  5. Type Rocket Jr. Typing Stage 3
  6. Assign Enrichment - Students work on these enrichment activities after typing.

Week 2 - Qtr. 2 - Fifth Grade


Session 2:

Coding | Enrichment

Coding with Code.org / 5th Grade Course
  1. In Advance: Teachers - Sign in to Code.org, review the course catalog for elementary students and find the current course recommended for 5th grade.
  2. In Advance: Teachers - add a new classroom section to assign the recommended 5th grade course for your students. Next, add your students to the course. Finally, generate and print the student login cards info.
  3. The Code.org recommended grade level course will be more comprehensive than an Hour of Code course. Students will usually need to work on this course over several class sessions.

  4. Assign Coding: provide students with the login info for the recommended 5th grade coding course you assigned. Students login and work at their own pace.
  5. Teachers - Have your students' usernames and passwords list available for this class course.

    Code.org Course for 5th Grade
  6. Assign Enrichment - Students work on these enrichment activities after completing coding assignment.

Week 3 - Qtr. 2: Fifth Grade


Session 1:

Typing | Enrichment

  1. Assign Typing Practice
  2. Assign 25-30 minutes or until done.

    Typing Stage 4 Typing Stage 5 Typing Stage 6 Typing Stage 7
  3. Assign 3 Minutes of: Typing Rocket Jr. Try to get a final score of 60 points or more.
  4. Assign: Keyboard Climber. Type with both hands. FINISH level three.
  5. Type Rocket Jr. Typing Stage 3
  6. Assign Enrichment - Students work on these enrichment activities after typing.

Week 3 - Qtr. 2: Fifth Grade


Session 2:

Coding | Enrichment

  1. Assign Coding - Students continue working on full course for 5th Grade at Code.org.
  2. Teachers - Have your students' usernames and passwords list available for this class course.

    5th Grade Coding Course at Code.org
  3. Assign Enrichment - Students work on these enrichment activities after completing coding assignment.

Week 4 - Qtr. 2: Fifth Grade


Session 1:

Typing | Enrichment

  1. Assign Typing Practice
  2. Assign 25-30 minutes or until done.

    Typing Stage 4 Typing Stage 5 Typing Stage 6 Typing Stage 7
  3. Assign 3 Minutes of: Typing Rocket Jr. Try to get a final score of 60 points or more.
  4. Assign: Keyboard Climber. Type with both hands. FINISH level three.
  5. Type Rocket Jr. Typing Stage 3
  6. Assign Enrichment - Students work on these enrichment activities after typing.

Week 4 - Qtr. 2: Fifth Grade


Session 2:

Coding | Enrichment

  1. Assign Coding - Students continue working on full course for 5th Grade at Code.org.
  2. Teachers - Have your students' usernames and passwords list available for this class course.

    5th Grade Coding Course at Code.org
  3. Hour of Code Enrichment - Students work on an Hour of Code activity after completing full coding course assignment.
  4. In Advance: Teachers - add a new classroom section in Code.org to assign a Minecraft Hour of Code course for your students. Next, add your students to the course. Finally, generate and print the student login cards info. Hour of Code - Minecraft

  5. Assign Enrichment - Students work on these enrichment activities when finished.

Week 5 - Qtr. 2: Fifth Grade


Session 1:

Typing | Enrichment

  1. Assign Typing Practice
  2. Assign 25-30 minutes or until done.

    Typing Stage 4 Typing Stage 5 Typing Stage 6 Typing Stage 7
  3. Assign 3 Minutes of: Typing Rocket Jr. Try to get a final score of 60 points or more.
  4. Assign: Keyboard Climber. Type with both hands. FINISH level three.
  5. Type Rocket Jr. Typing Stage 3
  6. Assign Enrichment - Students work on these enrichment activities after typing.

Week 5 - Qtr. 2: Fifth Grade


Session 2:

Coding | Enrichment

  1. Assign Coding - Students continue working on full course for 5th Grade at Code.org.
  2. Teachers - Have your students' usernames and passwords list available for this class course.

    5th Grade Coding Course at Code.org
  3. Hour of Code Enrichment - Students work on an Hour of Code activity after completing full coding course assignment.
  4. In Advance: Teachers - add a new classroom section in Code.org to assign a Dance Party Hour of Code course for your students. Next, add your students to the course. Finally, generate and print the student login cards info. Hour of Code - Dance Party

  5. Assign Enrichment - Students work on these enrichment activities when finished.

Week 6 - Qtr. 2: Fifth Grade


Session 1:

Typing | Enrichment

  1. Assign Typing Practice
  2. Assign 25-30 minutes or until done.

    Typing Stage 4 Typing Stage 5 Typing Stage 6 Typing Stage 7
  3. Assign 3 Minutes of: Typing Rocket Jr. Try to get a final score of 60 points or more.
  4. Assign: Keyboard Climber. Type with both hands. FINISH level three.
  5. Type Rocket Jr. Typing Stage 3
  6. Assign Enrichment - Students work on these enrichment activities after typing.

Week 6 - Qtr. 2: Fifth Grade


Session 2:

Coding | Enrichment

  1. Assign Coding - Students continue working on full course for 5th Grade at Code.org.
  2. Teachers - Have your students' usernames and passwords list available for this class course.

    5th Grade Coding Course at Code.org
  3. Hour of Code Enrichment - Students work on an Hour of Code activity after completing full coding course assignment.
  4. In Advance: Teachers - add a new classroom section in Code.org to assign a Star Wars Hour of Code course for your students. Next, add your students to the course. Finally, generate and print the student login cards info. Hour of Code - Star Wars

  5. Assign Enrichment - Students work on these enrichment activities when finished.

Week 7 - Qtr. 2: Fifth Grade


Session 1:

Typing | Enrichment

  1. Assign Typing Practice
  2. Assign 25-30 minutes or until done.

    Typing Stage 4 Typing Stage 5 Typing Stage 6 Typing Stage 7
  3. Assign 3 Minutes of: Typing Rocket Jr. Try to get a final score of 60 points or more.
  4. Assign: Keyboard Climber. Type with both hands. FINISH level three.
  5. Type Rocket Jr. Typing Stage 3
  6. Assign Enrichment - Students work on these enrichment activities after typing.

Week 7 - Qtr. 2: Fifth Grade


Session 2:

Coding | Enrichment

  1. Assign Coding - Students continue working on full course for 5th Grade at Code.org.
  2. Teachers - Have your students' usernames and passwords list available for this class course.

    5th Grade Coding Course at Code.org
  3. Hour of Code Enrichment - Students work on an Hour of Code activity after completing full coding course assignment.
  4. In Advance: Teachers - add a new classroom section in Code.org to assign a Frozen Hour of Code course for your students. Next, add your students to the course. Finally, generate and print the student login cards info. Hour of Code - Frozen

  5. Assign Enrichment - Students work on these enrichment activities when finished.

Week 8 - Qtr. 2: Fifth Grade


Session 1:

Typing | Enrichment

  1. Assign Typing Practice
  2. Assign 25-30 minutes or until done.

    Typing Stage 4 Typing Stage 5 Typing Stage 6 Typing Stage 7
  3. Assign 3 Minutes of: Typing Rocket Jr. Try to get a final score of 60 points or more.
  4. Assign: Keyboard Climber. Type with both hands. FINISH level three.
  5. Type Rocket Jr. Typing Stage 3
  6. Assign Enrichment - Students work on these enrichment activities after typing.

Week 8 - Qtr. 2: Fifth Grade


Session 2:

Coding | Enrichment

  1. Assign Coding - Students continue working on full course for 5th Grade at Code.org.
  2. Teachers - Have your students' usernames and passwords list available for this class course.

    5th Grade Coding Course at Code.org
  3. Hour of Code Enrichment - Students work on an Hour of Code activity after completing full coding course assignment.
  4. In Advance: Teachers - add a new classroom section in Code.org to assign a Flappy Bird Hour of Code course for your students. Next, add your students to the course. Finally, generate and print the student login cards info. Hour of Code - Flappy Bird

  5. Assign Enrichment - Students work on these enrichment activities when finished.

Week 9 - Qtr. 2: Fifth Grade


Session 1:

Typing | Enrichment

  1. Assign Typing Practice
  2. Assign 25-30 minutes or until done.

    Typing Stage 4 Typing Stage 5 Typing Stage 6 Typing Stage 7
  3. Assign 3 Minutes of: Typing Rocket Jr. Try to get a final score of 60 points or more.
  4. Assign: Keyboard Climber. Type with both hands. FINISH level three.
  5. Type Rocket Jr. Typing Stage 3
  6. Assign Enrichment - Students work on these enrichment activities after typing.

Week 9 - Qtr. 2: Fifth Grade


Session 2:

Coding | Enrichment

  1. Assign Coding - Students continue working on full course for 5th Grade at Code.org.
  2. Teachers - Have your students' usernames and passwords list available for this class course.

    5th Grade Coding Course at Code.org
  3. Hour of Code Enrichment - Students work on an Hour of Code activity after completing full coding course assignment.
  4. In Advance: Teachers - add a new classroom section in Code.org to assign a Lightbot Hour of Code course for your students. Next, add your students to the course. Finally, generate and print the student login cards info. Hour of Code - Lightbot

  5. Assign Enrichment - Students work on these enrichment activities when finished.