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Third Grade Technology Lessons - Qtr. 2

Touch Typing, Coding, Word Processing

Third Grade Technology Lessons focus on typing skills development and simple spreadsheets with charts (Qtr.1), coding and logic games, (Qtr.2), internet research (Qtr.3), and presentations (Qtr.4).

In the 2nd Qtr, students continue to develop two hand homerow typing proficiency. Students learn basic programming concepts and coding logic. Students also review basic word processing skills by writing holiday related poems.

Recommendations:

  • Typing Lessons: Focus on typing accuracy, proper finger placment, not speed. Speed will be acquired naturally over time in the future months and years of typing lessons. However, if you need a benchmark of Words Per Minute typed, then I use about 5 words per minute per grade level. That means third graders aim for typing about 15 words per minute on average.
  • File Distribution: Share assignment files using a cloud storage service, your school's learning management system, or a shared network drive on your school's internal network.
  • Enrichment: Use the enrichment activities to support regular classroom curricula. Good for early finishers, late arrivals, supplementation, differentiation.
  • Time Management: These weekly lessons are programmed for 2 weekly sessions of 45 minutes each. Adust the activity selections according to your own needs.

Third Grade Technology Lesson Schedule:

Second Quarter - October ~ December

Third Grade Computer Lessons Qtr. 2

Main Topics Covered: Typing, Coding, Word Processing

9 Sessions = Typing with fingers on home row - no pecky typing

7 Sessions = Coding

2 Sessions = Word Processing

Prerequisites: Internet access, word processor.

Week 1 - Qtr. 2 - Third Grade


Session 1:

Typing | Enrichment

Review of Typing: Demonstrate how to use Dance Mat Typing or your school's preferred typing program. Review the homerow and proper finger technique.

Download: proper-keyboard-finger-placement-on-the-keyboard.pdf

Proper finger placement on the keyboard
  • Assign Typing Practice
  • Assign 25-30 minutes or until done.

    Typing Stage 4 Typing Stage 5 Typing Stage 6
  • Assign 3 Minutes of: Typing Rocket Jr. Try to get a final score of 60 points or more.
  • 3)Keyboard Climber . Type with both hands. FINISH level two.
  • Type Rocket Jr. Typing Practice
  • Assign Enrichment - Students work on these enrichment activities after typing.

Week 1 - Qtr. 2 - Third Grade


Session 2:

Coding | Enrichment

  • In Advance: Teachers create an account at Code.org (Free).
  • In Advance: Teachers: - Go to the teacher dashboard and create a 3rd grade section in one of the Hour of Code (beginner coding activities) and add your students' names. The example used here is "Classic Maze", but feel free to explore and try one of the other Hour of Code activities.
  • While you are in the teacher dashboard, go ahead and create an additional 3rd grade section for one of the grade level appropriate complete coding courses for your students.
  • In Advance: Teachers - Generate your student's usernames and passwords lists for the class sections you created. Print these out for students to use.
  • In Advance: Teachers - provide students with access to the URL of the class section (find it on the student username and password list) you are assigning.
  • Demo: how to solve a few of the Hour of Code programming puzzles.

    Hour of Code
  • Assign Enrichment - Students work on these enrichment activities .

Week 2 - Qtr. 2 - Third Grade


Session 1:

Typing | Enrichment

Review Typing: Demonstrate how to use Dance Mat Typing or your school's preferred typing program. Review the homerow and proper finger technique.

  • Assign Typing Practice
  • Assign 25-30 minutes or until done.

    Typing Stage 4 Typing Stage 5 Typing Stage 6 Typing Stage 7
  • Assign 3 Minutes of: Typing Rocket Jr. Try to get a final score of 60 points or more.
  • Assign: Keyboard Climber . Type with both hands. FINISH level three.
  • Type Rocket Jr. Typing Stage 3
  • Assign Enrichment - Students work on these enrichment activities after typing.

Week 2 - Qtr. 2 - Third Grade


Session 2:

Coding | Enrichment

  • Finish the Hour of Code activities from the previous lesson as necessary.
  • Hour of Code - Computer Science Basics
  • Start 3rd Grade Code.org computer science fundamentals course.
  • Hour of Code - Computer Science Basics
  • Assign Enrichment - Students work on these enrichment activities .

Week 3 - Qtr. 2: Third Grade


Session 1:

Typing | Enrichment

Review Typing: Demonstrate how to use Dance Mat Typing or your school's preferred typing program. Review the homerow and proper finger technique.

  • Assign Typing Practice
  • Assign 25-30 minutes or until done.

    Typing Stage 4 Typing Stage 5 Typing Stage 6 Typing Stage 7
  • Assign 3 Minutes of: Typing Rocket Jr. Try to get a final score of 60 points or more.
  • Assign: Keyboard Climber . Type with both hands. FINISH level three.
  • Type Rocket Jr. Typing Stage 3
  • Assign Enrichment - Students work on these enrichment activities after typing.

Week 3 - Qtr. 2: Third Grade


Session 2:

Coding | Enrichment

  • Assign: 3rd Grade Code.org computer science fundamentals course. Have your students' usernames and passwords list available. Example.
  • Provide students with access to the URL of the class section (find it on the student username and password list) you are assigning.

    Hour of Code - Computer Science Basics
  • Assign Enrichment - Students work on these enrichment activities .

Week 4 - Qtr. 2: Third Grade


Session 1:

Typing | Enrichment

Review Typing: Demonstrate how to use Dance Mat Typing or your school's preferred typing program. Review the homerow and proper finger technique.

  • Assign Typing Practice
  • Assign 25-30 minutes or until done.

    Typing Stage 4 Typing Stage 5 Typing Stage 6 Typing Stage 7
  • Assign 3 Minutes of: Typing Rocket Jr. Try to get a final score of 60 points or more.
  • Assign: Keyboard Climber . Type with both hands. FINISH level three.
  • Type Rocket Jr. Typing Stage 3
  • Assign Enrichment - Students work on these enrichment activities after typing.

Week 4 - Qtr. 2: Third Grade


Session 2:

Coding | Enrichment

  • Assign: 3rd Grade Code.org computer science fundamentals course. Have your students' usernames and passwords list available. Example.
  • Provide students with access to the URL of the class section (find it on the student username and password list) you are assigning.

    Hour of Code - Computer Science Basics
  • Assign Enrichment - Students work on these enrichment activities .

Week 5 - Qtr. 2: Third Grade


Session 1:

Word Processing | Typing | Enrichment

Students create a Thanksgiving Poem.

Thanksgiving Turkey Poem Generator
  • Assign Typing Practice
  • Assign 25-30 minutes or until done.

    Typing Stage 4 Typing Stage 5 Typing Stage 6 Typing Stage 7
  • Assign 3 Minutes of: Typing Rocket Jr. Try to get a final score of 60 points or more.
  • Assign: Keyboard Climber . Type with both hands. FINISH level three.
  • Type Rocket Jr. Typing Stage 3
  • Assign Enrichment - Students work on these enrichment activities after typing.

Week 5 - Qtr. 2: Third Grade


Session 2:

Coding | Enrichment

  • Assign: 3rd Grade Code.org computer science fundamentals course. Have your students' usernames and passwords list available. Example.
  • Provide students with access to the URL of the class section (find it on the student username and password list) you are assigning.

    Hour of Code - Computer Science Basics
  • Assign Enrichment - Students work on these enrichment activities .

Week 6 - Qtr. 2: Third Grade


Session 1:

Typing | Enrichment

Review Typing: Demonstrate how to use Dance Mat Typing or your school's preferred typing program. Review the homerow and proper finger technique.

  • Assign Typing Practice
  • Assign 25-30 minutes or until done.

    Typing Stage 4 Typing Stage 5 Typing Stage 6 Typing Stage 7
  • Assign 3 Minutes of: Typing Rocket Jr. Try to get a final score of 60 points or more.
  • Assign: Keyboard Climber . Type with both hands. FINISH level three.
  • Type Rocket Jr. Typing Stage 3
  • Assign Enrichment - Students work on these enrichment activities after typing.

Week 6 - Qtr. 2: Third Grade


Session 2:

Coding | Enrichment

  • Assign: 3rd Grade Code.org computer science fundamentals course. Have your students' usernames and passwords list available. Example.
  • Provide students with access to the URL of the class section (find it on the student username and password list) you are assigning.

    Hour of Code - Computer Science Basics
  • Assign Enrichment - Students work on these enrichment activities .

Week 7 - Qtr. 2: Third Grade


Session 1:

Typing | Enrichment

Review Typing: Demonstrate how to use Dance Mat Typing or your school's preferred typing program. Review the homerow and proper finger technique.

  • Assign Typing Practice
  • Assign 25-30 minutes or until done.

    Typing Stage 4 Typing Stage 5 Typing Stage 6 Typing Stage 7
  • Assign 3 Minutes of: Typing Rocket Jr. Try to get a final score of 60 points or more.
  • Assign: Keyboard Climber . Type with both hands. FINISH level three.
  • Type Rocket Jr. Typing Stage 3
  • Assign Enrichment - Students work on these enrichment activities after typing.

Week 7 - Qtr. 2: Third Grade


Session 2:

Coding | Enrichment

  • Assign: 3rd Grade Code.org computer science fundamentals course. Have your students' usernames and passwords list available. Example.
  • Provide students with access to the URL of the class section (find it on the student username and password list) you are assigning.

    Hour of Code - Computer Science Basics
  • Assign Enrichment: Lightbot Coding Puzzles
Hour of Code - Lightbot

Week 8 - Qtr. 2: Third Grade


Session 1:

Word Processing | Typing | Enrichment

Week 8 - Qtr. 2: Third Grade


Session 2:

Coding | Enrichment

  • Assign: 3rd Grade Code.org computer science fundamentals course. Have your students' usernames and passwords list available. Example.
  • Provide students with access to the URL of the class section (find it on the student username and password list) you are assigning.

    Hour of Code - Computer Science Basics
  • Assign Enrichment: Lightbot Coding Puzzles
Hour of Code - Lightbot

Week 9 - Qtr. 2: Third Grade


Session 1:

Typing | Enrichment

Review Typing: Demonstrate how to use Dance Mat Typing or your school's preferred typing program. Review the homerow and proper finger technique.

  • Assign Typing Practice
  • Assign 25-30 minutes or until done.

    Typing Stage 4 Typing Stage 5 Typing Stage 6 Typing Stage 7
  • Assign 3 Minutes of: Typing Rocket Jr. Try to get a final score of 60 points or more.
  • Assign: Keyboard Climber . Type with both hands. FINISH level three.
  • Type Rocket Jr. Typing Stage 3
  • Assign Enrichment - Students work on these enrichment activities after typing.

Week 9 - Qtr. 2: Third Grade


Session 2:

Coding | Enrichment

  • Assign: 3rd Grade Code.org computer science fundamentals course. Have your students' usernames and passwords list available. Example.
  • Provide students with access to the URL of the class section (find it on the student username and password list) you are assigning.

    Hour of Code - Computer Science Basics
  • Assign Enrichment: Lightbot Coding Puzzles
  • Hour of Code - Lightbot