Third Grade Technology Lessons - Qtr. 2
Touch Typing, Coding, Word Processing
Third Grade Technology Lessons focus on typing skills development and simple spreadsheets with charts (Qtr.1), coding and logic games, (Qtr.2), internet research (Qtr.3), and presentations (Qtr.4).
In the 2nd Qtr, students continue to develop two hand homerow typing proficiency. Students learn basic programming concepts and coding logic. Students also review basic word processing skills by writing holiday related poems.
Recommendations:
- Typing Lessons: Focus on typing accuracy, proper finger placment, not speed. Speed will be acquired naturally over time in the future months and years of typing lessons. However, if you need a benchmark of Words Per Minute typed, then I use about 5 words per minute per grade level. That means third graders aim for typing about 15 words per minute on average.
- File Distribution: Share assignment files using a cloud storage service, your school's learning management system, or a shared network drive on your school's internal network.
- Enrichment: Use the enrichment activities to support regular classroom curricula. Good for early finishers, late arrivals, supplementation, differentiation.
- Time Management: These weekly lessons are programmed for 2 weekly sessions of 45 minutes each. Adust the activity selections according to your own needs.
Third Grade Technology Lesson Schedule:
Second Quarter - October ~ December
Main Topics Covered: Typing, Coding, Word Processing
9 Sessions = Typing with fingers on home row - no pecky typing
7 Sessions = Coding
2 Sessions = Word Processing
Prerequisites: Internet access, word processor.
Week 1 - Qtr. 2 - Third Grade
Session 1:
Typing | Enrichment
Review of Typing: Demonstrate how to use Dance Mat Typing or your school's preferred typing program. Review the homerow and proper finger technique.
Download: proper-keyboard-finger-placement-on-the-keyboard.pdf
- Assign Typing Practice
- Assign 3 Minutes of: Typing Rocket Jr. Try to get a final score of 60 points or more.
- 3)Keyboard Climber . Type with both hands. FINISH level two.
- Assign Enrichment - Students work on these enrichment activities after typing.
Assign 25-30 minutes or until done.
Week 1 - Qtr. 2 - Third Grade
Session 2:
Coding | Enrichment
- In Advance: Teachers create an account at Code.org (Free).
- In Advance: Teachers: - Go to the teacher dashboard and create a 3rd grade section in one of the Hour of Code (beginner coding activities) and add your students' names. The example used here is "Classic Maze", but feel free to explore and try one of the other Hour of Code activities.
- While you are in the teacher dashboard, go ahead and create an additional 3rd grade section for one of the grade level appropriate complete coding courses for your students.
- In Advance: Teachers - Generate your student's usernames and passwords lists for the class sections you created. Print these out for students to use.
- In Advance: Teachers - provide students with access to the URL of the class section (find it on the student username and password list) you are assigning.
- Assign Enrichment - Students work on these enrichment activities .
Demo: how to solve a few of the Hour of Code programming puzzles.
Week 2 - Qtr. 2 - Third Grade
Session 1:
Typing | Enrichment
Review Typing: Demonstrate how to use Dance Mat Typing or your school's preferred typing program. Review the homerow and proper finger technique.
- Assign Typing Practice
- Assign 3 Minutes of: Typing Rocket Jr. Try to get a final score of 60 points or more.
- Assign: Keyboard Climber . Type with both hands. FINISH level three.
- Assign Enrichment - Students work on these enrichment activities after typing.
Assign 25-30 minutes or until done.
Week 2 - Qtr. 2 - Third Grade
Session 2:
Coding | Enrichment
- Finish the Hour of Code activities from the previous lesson as necessary.
- Start 3rd Grade Code.org computer science fundamentals course.
- Assign Enrichment - Students work on these enrichment activities .
Week 3 - Qtr. 2: Third Grade
Session 1:
Typing | Enrichment
Review Typing: Demonstrate how to use Dance Mat Typing or your school's preferred typing program. Review the homerow and proper finger technique.
- Assign Typing Practice
- Assign 3 Minutes of: Typing Rocket Jr. Try to get a final score of 60 points or more.
- Assign: Keyboard Climber . Type with both hands. FINISH level three.
- Assign Enrichment - Students work on these enrichment activities after typing.
Assign 25-30 minutes or until done.
Week 3 - Qtr. 2: Third Grade
Session 2:
Coding | Enrichment
- Assign: 3rd Grade Code.org computer science fundamentals course. Have your students' usernames and passwords list available. Example.
- Assign Enrichment - Students work on these enrichment activities .
Provide students with access to the URL of the class section (find it on the student username and password list) you are assigning.
Week 4 - Qtr. 2: Third Grade
Session 1:
Typing | Enrichment
Review Typing: Demonstrate how to use Dance Mat Typing or your school's preferred typing program. Review the homerow and proper finger technique.
- Assign Typing Practice
- Assign 3 Minutes of: Typing Rocket Jr. Try to get a final score of 60 points or more.
- Assign: Keyboard Climber . Type with both hands. FINISH level three.
- Assign Enrichment - Students work on these enrichment activities after typing.
Assign 25-30 minutes or until done.
Week 4 - Qtr. 2: Third Grade
Session 2:
Coding | Enrichment
- Assign: 3rd Grade Code.org computer science fundamentals course. Have your students' usernames and passwords list available. Example.
- Assign Enrichment - Students work on these enrichment activities .
Provide students with access to the URL of the class section (find it on the student username and password list) you are assigning.
Week 5 - Qtr. 2: Third Grade
Session 1:
Word Processing | Typing | Enrichment
Students create a Thanksgiving Poem.
- Assign Typing Practice
- Assign 3 Minutes of: Typing Rocket Jr. Try to get a final score of 60 points or more.
- Assign: Keyboard Climber . Type with both hands. FINISH level three.
- Assign Enrichment - Students work on these enrichment activities after typing.
Assign 25-30 minutes or until done.
Week 5 - Qtr. 2: Third Grade
Session 2:
Coding | Enrichment
- Assign: 3rd Grade Code.org computer science fundamentals course. Have your students' usernames and passwords list available. Example.
- Assign Enrichment - Students work on these enrichment activities .
Provide students with access to the URL of the class section (find it on the student username and password list) you are assigning.
Week 6 - Qtr. 2: Third Grade
Session 1:
Typing | Enrichment
Review Typing: Demonstrate how to use Dance Mat Typing or your school's preferred typing program. Review the homerow and proper finger technique.
- Assign Typing Practice
- Assign 3 Minutes of: Typing Rocket Jr. Try to get a final score of 60 points or more.
- Assign: Keyboard Climber . Type with both hands. FINISH level three.
- Assign Enrichment - Students work on these enrichment activities after typing.
Assign 25-30 minutes or until done.
Week 6 - Qtr. 2: Third Grade
Session 2:
Coding | Enrichment
- Assign: 3rd Grade Code.org computer science fundamentals course. Have your students' usernames and passwords list available. Example.
- Assign Enrichment - Students work on these enrichment activities .
Provide students with access to the URL of the class section (find it on the student username and password list) you are assigning.
Week 7 - Qtr. 2: Third Grade
Session 1:
Typing | Enrichment
Review Typing: Demonstrate how to use Dance Mat Typing or your school's preferred typing program. Review the homerow and proper finger technique.
- Assign Typing Practice
- Assign 3 Minutes of: Typing Rocket Jr. Try to get a final score of 60 points or more.
- Assign: Keyboard Climber . Type with both hands. FINISH level three.
- Assign Enrichment - Students work on these enrichment activities after typing.
Assign 25-30 minutes or until done.
Week 7 - Qtr. 2: Third Grade
Session 2:
Coding | Enrichment
- Assign: 3rd Grade Code.org computer science fundamentals course. Have your students' usernames and passwords list available. Example.
Provide students with access to the URL of the class section (find it on the student username and password list) you are assigning.
Week 8 - Qtr. 2: Third Grade
Session 1:
Word Processing | Typing | Enrichment
- Students create a holiday poem
- Assign Typing Practice
- Assign 3 Minutes of: Typing Rocket Jr. Try to get a final score of 60 points or more.
- Assign: Keyboard Climber . Type with both hands. FINISH level three.
- Assign Enrichment - Students work on these enrichment activities after typing.
Assign 25-30 minutes or until done.
Week 8 - Qtr. 2: Third Grade
Session 2:
Coding | Enrichment
- Assign: 3rd Grade Code.org computer science fundamentals course. Have your students' usernames and passwords list available. Example.
Provide students with access to the URL of the class section (find it on the student username and password list) you are assigning.
Week 9 - Qtr. 2: Third Grade
Session 1:
Typing | Enrichment
Review Typing: Demonstrate how to use Dance Mat Typing or your school's preferred typing program. Review the homerow and proper finger technique.
- Assign Typing Practice
- Assign 3 Minutes of: Typing Rocket Jr. Try to get a final score of 60 points or more.
- Assign: Keyboard Climber . Type with both hands. FINISH level three.
- Assign Enrichment - Students work on these enrichment activities after typing.
Assign 25-30 minutes or until done.
Week 9 - Qtr. 2: Third Grade
Session 2:
Coding | Enrichment