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Fourth Grade Technology Lessons - Qtr. 2

Touch Typing, Coding, Word Processing

Fourth Grade Technology Lessons focus on typing skills development and expense spreadsheets with charts (Qtr.1), coding and logic games (Qtr.2), graphics / photo editing (Qtr.3), and presentations (Qtr.4).

In the 2nd Qtr, students continue to develop two hand homerow typing proficiency. Students learn fundamental programming concepts and coding logic. Students also review basic word processing skills by writing holiday related poems.

Coding Connections to Common Core Mathematical Practices:

  1. Make sense of problems and persevere in solving them
  2. Reason abstractly and quantitatively
  3. Use appropriate tools strategically
  4. Attend to precision
  5. Look for and make use of structure
  6. Look for and express regularity in repeated reasoning

Recommendations:

  1. Typing Lessons: Focus on typing accuracy, proper finger placment, not speed. Speed will be acquired naturally over time in the future months and years of typing lessons. However, if you need a benchmark of Words Per Minute typed, then I use about 5 words per minute per grade level. That means Fourth graders aim for typing about 20 words per minute on average.
  2. File Distribution: Share assignment files using a cloud storage service, your school's learning management system, or a shared network drive on your school's internal network.
  3. Enrichment: Use the enrichment activities to support regular classroom curricula. Good for early finishers, late arrivals, supplementation, differentiation.
  4. Time Management: These weekly lessons are programmed for 2 weekly sessions of 45 minutes each. Adust the activity selections according to your own needs.

Fourth Grade Technology Lesson Schedule:

Second Quarter - Oct ~ Dec

Fourth Grade Computer Lessons Qtr. 2

Main Topics Covered: Typing, Coding, Word Processing

9 Sessions = Typing with fingers on home row - no pecky typing

9 Sessions = Coding

2 Sessions = Word Processing / Poem Generators

Prerequisites: Internet access. Word processor.

Week 1 - Qtr. 2 - Fourth Grade


Session 1:

Typing | Enrichment

  1. Assign Typing Practice
  2. Assign 25-30 minutes or until done.

    Typing Stage 4 Typing Stage 5 Typing Stage 6 Typing Stage 7
  3. Assign 3 Minutes of: Typing Rocket Jr. Try to get a final score of 60 points or more.
  4. Assign: Keyboard Climber. Type with both hands. FINISH level three.
  5. Type Rocket Jr. Typing Stage 3
  6. Assign Enrichment - Students work on these enrichment activities after typing.

Week 1 - Qtr. 2 - Fourth Grade


Session 2:

Coding | Enrichment

  1. In Advance: Teachers sign up to Code.org (Free)
  2. In Advance: Teachers - Go to the Code.org teacher dashboard and create a 4th Grade course in Hour of Code (beginner coding activities) and add your students' names. While you are there, review the Code.org coding curriculum for elementary students and assign a full course recommended for 4th graders. Add your student's names to that course as well.
  3. In Advance: Teachers - Generate your students's Code.org usernames and password lists if necessary. Print them for students to use.
  4. In Advance: Teachers - provide students with access to the URLS of the class courses you are assigning.
  5. Demo how to solve a few of the Hour of Code programming puzzles.
  6. Hour of Code
  7. Assign Coding: Students go to the Hour of Code course URL and login. Students work at their own pace.

Week 2 - Qtr. 2 - Fourth Grade


Session 1:

Typing | Enrichment

  1. Assign Typing Practice
  2. Assign 25-30 minutes or until done.

    Typing Stage 4 Typing Stage 5 Typing Stage 6 Typing Stage 7
  3. Assign 3 Minutes of: Typing Rocket Jr. Try to get a final score of 60 points or more.
  4. Assign: Keyboard Climber. Type with both hands. FINISH level three.
  5. Type Rocket Jr. Typing Stage 3
  6. Assign Enrichment - Students work on these enrichment activities after typing.

Week 2 - Qtr. 2 - Fourth Grade


Session 2:

Coding | Enrichment

  1. Finish Hour of Code computer science basics course.
  2. Students sign in to code.org with their username and password. Students continue working to complete all the puzzles in the Hour of Code assigned in previous session.

    Hour of Code
  3. Students sign in at code.org and begin working on full course for 4th Grade.
  4. Teachers - Have your students' usernames and passwords list available for this class course.

    Hour of Code
  5. Assign Enrichment - Students work on these enrichment activities after completing coding assignment.

Week 3 - Qtr. 2: Fourth Grade


Session 1:

Typing | Enrichment

  1. Assign Typing Practice
  2. Assign 25-30 minutes or until done.

    Typing Stage 4 Typing Stage 5 Typing Stage 6 Typing Stage 7
  3. Assign 3 Minutes of: Typing Rocket Jr. Try to get a final score of 60 points or more.
  4. Assign: Keyboard Climber. Type with both hands. FINISH level three.
  5. Type Rocket Jr. Typing Stage 3
  6. Assign Enrichment - Students work on these enrichment activities after typing.

Week 3 - Qtr. 2: Fourth Grade


Session 2:

Coding | Enrichment

  1. Students sign in at code.org and continue working on full course for 4th Grade
  2. Teachers - Have your students' usernames and passwords list available for this class course.

    Hour of Code
  3. Assign Enrichment - Students work on these enrichment activities after completing coding assignment.

Week 4 - Qtr. 2: Fourth Grade


Session 1:

Typing | Enrichment

  1. Assign Typing Practice
  2. Assign 25-30 minutes or until done.

    Typing Stage 4 Typing Stage 5 Typing Stage 6 Typing Stage 7
  3. Assign 3 Minutes of: Typing Rocket Jr. Try to get a final score of 60 points or more.
  4. Assign: Keyboard Climber. Type with both hands. FINISH level three.
  5. Type Rocket Jr. Typing Stage 3
  6. Assign Enrichment - Students work on these enrichment activities after typing.

Week 4 - Qtr. 2: Fourth Grade


Session 2:

Coding | Enrichment

  1. Students sign in at code.org and continue working on full course for 4th Grade
  2. Teachers - Have your students' usernames and passwords list available for this class course.

    Hour of Code
  3. Assign Enrichment - Students work on these enrichment activities after completing coding assignment.

Week 5 - Qtr. 2: Fourth Grade


Session 1:

Word Processing | Typing | Enrichment

  1. Students create a Thanksgiving Poem using a Poem Generator.
  2. Thanksgiving Poem Generator
  3. Assign Typing Practice
  4. Assign 25-30 minutes or until done.

    Typing Stage 4 Typing Stage 5 Typing Stage 6 Typing Stage 7
  5. Assign 3 Minutes of: Typing Rocket Jr. Try to get a final score of 60 points or more.
  6. Assign: Keyboard Climber. Type with both hands. FINISH level three.
  7. Type Rocket Jr. Typing Stage 3
  8. Assign Enrichment - Students work on these enrichment activities after typing.

Week 5 - Qtr. 2: Fourth Grade


Session 2:

Coding | Enrichment

  1. Students sign in at code.org and continue working on full course for 4th Grade
  2. Teachers - Have your students' usernames and passwords list available for this class course.

    Hour of Code
  3. Assign Enrichment - Students work on these enrichment activities after completing coding assignment.

Week 6 - Qtr. 2: Fourth Grade


Session 1:

Typing | Enrichment

Review Typing: Demonstrate how to use Dance Mat Typing or your school's preferred typing program. Review the homerow and proper finger technique.

  1. Assign Typing Practice
  2. Assign 25-30 minutes or until done.

    Typing Stage 4 Typing Stage 5 Typing Stage 6 Typing Stage 7
  3. Assign 3 Minutes of: Typing Rocket Jr. Try to get a final score of 60 points or more.
  4. Assign: Keyboard Climber. Type with both hands. FINISH level three.
  5. Type Rocket Jr. Typing Stage 3
  6. Assign Enrichment - Students work on these enrichment activities after typing.

Week 6 - Qtr. 2: Fourth Grade


Session 2:

Coding | Enrichment

  1. Students sign in at code.org and continue working on full course for 4th Grade
  2. Teachers - Have your students' usernames and passwords list available for this class course.

    Hour of Code
  3. Assign Enrichment - Students work on these enrichment activities after completing coding assignment.

Week 7 - Qtr. 2: Fourth Grade


Session 1:

Typing | Enrichment

  1. Assign Typing Practice
  2. Assign 25-30 minutes or until done.

    Typing Stage 4 Typing Stage 5 Typing Stage 6 Typing Stage 7
  3. Assign 3 Minutes of: Typing Rocket Jr. Try to get a final score of 60 points or more.
  4. Assign: Keyboard Climber. Type with both hands. FINISH level three.
  5. Type Rocket Jr. Typing Stage 3
  6. Assign Enrichment - Students work on these enrichment activities after typing.

Week 7 - Qtr. 2: Fourth Grade


Session 2:

Coding | Enrichment

  1. Students sign in at code.org and continue working on full course for 4th Grade
  2. Teachers - Have your students' usernames and passwords list available for this class course.

    Hour of Code
  3. Assign Enrichment - Students work on these enrichment activities after completing coding assignment.

Week 8 - Qtr. 2: Fourth Grade


Session 1:

Typing | Enrichment

  1. Assign Typing Practice
  2. Assign 25-30 minutes or until done.

    Typing Stage 4 Typing Stage 5 Typing Stage 6 Typing Stage 7
  3. Assign 3 Minutes of: Typing Rocket Jr. Try to get a final score of 60 points or more.
  4. Assign: Keyboard Climber. Type with both hands. FINISH level three.
  5. Type Rocket Jr. Typing Stage 3
  6. Assign Enrichment - Students work on these enrichment activities after typing.

Week 8 - Qtr. 2: Fourth Grade


Session 2:

Coding | Enrichment

  1. Students sign in at code.org and continue working on full course for 4th Grade
  2. Teachers - Have your students' usernames and passwords list available for this class course.

    Hour of Code
  3. Assign Enrichment - Students work on these enrichment activities after completing coding assignment.

Week 9 - Qtr. 2: Fourth Grade


Session 1:

Typing | Enrichment

Review Typing: Demonstrate how to use Dance Mat Typing or your school's preferred typing program. Review the homerow and proper finger technique.

  1. Assign Typing Practice. Assign 25-30 minutes or until done.
  2. Typing Stage 1 Typing Stage 2 Typing Stage 3 Typing Stage 4
  3. Assign 3 Minutes of: Typing Rocket Jr. Try to get a final score of 60 points or more.

    Assign: Keyboard Climber . Type with both hands. FINISH level three.

  4. Type Rocket Jr. Typing Practice
  5. Assign Enrichment - Students work on these enrichment activities after typing.

Week 9 - Qtr. 2: Fourth Grade


Session 2:

Coding | Enrichment

  1. Students sign in at code.org and continue working on full course for 4th Grade
  2. Teachers - Have your students' usernames and passwords list available for this class course.

    Hour of Code
  3. Assign Enrichment - Students work on these enrichment activities after completing coding assignment.